Line Throw

Event Description – 5m short course


In this timed event, the competitor throws a line to a fellow team member located in the water on the near side of a rigid crossbar located at the 5m mark. The competitor pulls this “victim” back to the finish wall of the pool.


Event Description – 8m short course


In this timed event, the competitor throws a line to a fellow team member located in the water on the near side of a rigid crossbar located at the 8m mark. The competitor pulls this “victim” back to the finish wall of the pool.

Event Description – 12m short course


In this timed event, the competitor throws an line to a fellow team member located in the water on the near side of a rigid crossbar located at the 12m mark. The competitor pulls this “victim” back to the finish wall of the pool.

 

Line Throw

  1. The start: On the long whistle, competitors step into the zone. The “thrower” holds one end of the throw line. The “victim” takes the line, enters the water and extends the surplus line over and beyond the crossbar in the allotted lane. On the starters “Take your marks” command, the thrower and victim immediately assume the starting position. When both competitors are motionless, the starter gives the acoustic starting signal.
  2. Starting position: The thrower stands in the throw zone facing the victim, motionless with legs together and arms straight down and beside the body. The end of the throw line is held in one hand. The victim treads water in the centre of the lane on the near side of the rigid crossbar. The victim holds (with one or two hands) both the throw line and the designated spot on the crossbar.
  3. On an acoustic starting signal: The thrower will retrieve the line, throw it back to the victim  who grasps it), and pull him or her through the water until the victim touches the finish wall. To avoid any possible interference with other lanes, the victim may not exit the water and remains in his or her lane. The victim will be disqualified if he or she attempts to climb out of the water or sit on the pool edge before the referee’s signal. Similarly, the thrower remains in the throw zone until the referee signals the completion of the race. There is no penalty for pulling on the rigid crossbar while attempting to reach the throw line.
  4. Fair throw: Victims may grasp the throw line with their hands only within their lane. The lane marker is not “within the lane”. Victims may submerge to retrieve the throw line. Victims may not release the designated mark on the crossbar before grasping the throw line with the other hand. As long as victims remain entirely within their designated lane and do not release their grasp on the designated mark on the crossbar, they may use their foot or other part of the body to manoeuvre the throw line within their lane to a position where they can grasp the line with their hand.
  5. Pull through the water: While being pulled to the edge, victims must be on their front grasping the throw line with both hands. Victims may not “climb” the throw line hand-over-hand. For safety reasons, victims may release the line with one hand for the sole purpose of touching the wall. This will not result in disqualification. Victims may wear swim goggles.
  6. Throw zone: Throwers must remain on the deck and in their allotted lane, poolside of a clearly defined mark 1.5 m from the pool edge. If there is a raised portion of the poolside, the line will be 1.5 m back from the deck side of the raised portion. On the condition that there is no interference with another competitor, and provided that at least one foot remains wholly within the throw zone, any part of the thrower’s body may touch or cross the throw zone line without penalty. Any part of the thrower’s feet may cross over the front of the “pool edge” of the throw zone without penalty. Throwers may reach to retrieve a line dropped outside the throw zone as long as they maintain at least one foot wholly within the throw zone, and that there is no interference with another competitor. Throwers who enter (or fall into) the water will be disqualified.
  7. Time limit: Throwers must make a fair throw and tow the victim to the finish wall within 45 seconds. If a throw falls short or outside the allocated lane, throwers may recover the line and throw again as often as necessary up to the 45-second limit. Throwers who fail to get the victim to the finish wall before the 45-second completion signal will be designated as “Did Not Finish” (DNF). Throwers must keep at least one foot wholly within the throw zone. Throwers who exit the throw zone (as judged by both feet) while pulling the victim or prior to the 45-second completion signal, will be disqualified.
  8. Throw line: See Section 10 – ILS Competition Manual Facility and Equipment Standards and Scrutinizing Procedures. The throw line must be between 16.5 m and 17.5 m in length. Competitors must use the throw lines supplied by organisers.
  9. The rigid crossbar: It is positioned on the surface across each lane 12 m from the starting end of the pool. A tolerance of plus 0.10 m and minus 0.00 m in each lane is allowed. A mark located on the crossbar in the centre of the lane clearly designates the spot to be held by the victim.

Judging


A judge will be assigned to each lane and positioned behind the competitor (i.e., the
thrower) with a clear view of the lane. A judge will be positioned on each side of the pool
at the 12 m mark.

 

Disqualification


In addition to the ILC Competition Manual General Rules in Section 3.0 and those
outlined in the ILS Manual Section 4.1-4.3 and Section 10, the following behaviour will
result in disqualification:

  1. Victims releasing the designated mark on the crossbar before grasping the throw line with the other hand.
  2. Victim grasping the throw line outside the lane.
  3. Victim not on his or her front while being pulled to the finish wall.
  4. Victim not holding the throw line with both hands while being pulled to the finish wall (victim may release the line with one hand for the sole purpose of touching the wall).
  5. Victim “climbing” the throw line hand-over-hand.
  6. Thrower exiting the throw zone (as judged by both feet) at any time after the start and before the 45-second completion signal.
  7. Victim exiting the water before the 45-second completion signal.
  8. Note: Failure to get the victim to the finish wall before the 45-second completion signal will be designated “Did Not Finish” (DNF). See 3.6

 

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